A blog on what I am working on
I have way too many projects and loose ends. I'm going to try to keep track of them here. This blog is just a bunch of lua scripts I threw together to generate a static website. I will keep adding functionality here and there, for now it's just this list of all the posts I made so far. Let's see how long I can keep it up this time to document my various progresses.
Recent posts
raylib game jam submission - 2024-11-04
raylib game jam preparations - 2024-10-24
Software renderer optimizations - 2024-10-12
2 hour project plan - 2024-08-11
Summary of last weeks - 2024-05-17
Project Dusk #10 - Serialization - 2024-04-21
Project Dusk #9 - Update - 2024-04-14
Project Dusk #8 - Realizations - 2024-04-01
Project Dusk #7 - Hot code reloads and more - 2024-03-15
Project Dusk #6 - Testing scene graph webbuild 4 - 2024-03-08
Project Dusk #5 - Testing scene graph webbuild 3 - 2024-02-29
Project Dusk #4 - Testing scene graph webbuild 2 - 2024-02-25
Project Dusk #3 - Testing scene graph webbuild 1 - 2024-02-23
Project Dusk #2 - Scene graphs - 2024-02-22
Project Dusk #1 - Typing - 2024-02-16
Project Raygine #21 - Performance - 2024-02-10
Project Raygine #20 - Physics & HTTP - 2024-02-03
Project Raygine #19 - testing - 2024-01-29
Project Raygine #18 - it's alive! - 2024-01-27
Project Raygine #17 - 2024-01-25
Project Raygine #16 - 2024-01-21
Project Raygine #15 - 2024-01-16
Project Raygine #14 - 2024-01-14
Project Raygine #13 - packaging progress 5% - 2024-01-11
Project Raygine #12 - thoughts on prefabs - 2024-01-06
Project Raygine #11 - restructuring - 2024-01-03
Project Raygine #10 - and it rotates - 2024-01-01
Project Raygine #9 - 2023-12-30
Project Raygine #8 - 2023-12-28
Project Raygine #7 - 2023-12-26
Project Raygine #6 - 2023-12-25
Project Raygine #5 - 2023-12-23
Christmas calendar 2023 - 2023-12-22
Project Raygine #4 - 2023-12-22
Project Raygine #3 - 2023-12-18