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      <description>Quakatoo is a blog about game development, programming, and other technical topics.</description>
      <language>en-us</language>
      <pubDate>Tue, 23 Dec 2025 14:08:59 +0000</pubDate>
      <lastBuildDate>Tue, 23 Dec 2025 14:08:59 +0000</lastBuildDate>
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  <item>
    <title>Status update</title>
    <link>https://www.quakatoo.com/logs/2025/07/24-07-status-update/index.html</link>
    <description>A status update on what is going on</description>
    <pubDate>Thu, 24 Jul 2025 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/07/24-07-status-update/index.html</guid>
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  <item>
    <title>Simple tower defense tutorial, part 21: Config loader</title>
    <link>https://www.quakatoo.com/logs/2025/04/04-tdef-config-load/index.html</link>
    <description>Part 21 in a series of writing a simple tower defense game in C and raylib: Integrating the parser to load the game configuration.</description>
    <pubDate>Fri, 04 Apr 2025 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/04/04-tdef-config-load/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 20: Writing a parser 2/2</title>
    <link>https://www.quakatoo.com/logs/2025/03/28-tdef-parsing-2/index.html</link>
    <description>Part 20 in a series of writing a simple tower defense game in C and raylib: Writing a parser, part 2.</description>
    <pubDate>Fri, 28 Mar 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/03/28-tdef-parsing-2/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 19: Writing a parser 1/2</title>
    <link>https://www.quakatoo.com/logs/2025/03/21-tdef-parsing-1/index.html</link>
    <description>Part 19 in a series of writing a simple tower defense game in C and raylib: Writing a parser, part 1.</description>
    <pubDate>Fri, 21 Mar 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/03/21-tdef-parsing-1/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 18: Tower upgrading, 2/2</title>
    <link>https://www.quakatoo.com/logs/2025/03/14-tdef-tower-upgrading/index.html</link>
    <description>Part 18 in a series of writing a simple tower defense game in C and raylib: Tower upgrading, part 2 of 2.</description>
    <pubDate>Fri, 14 Mar 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/03/14-tdef-tower-upgrading/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 17: Tower upgrading, 1/2</title>
    <link>https://www.quakatoo.com/logs/2025/03/07-tdef-tower-upgrading/index.html</link>
    <description>Part 17 in a series of writing a simple tower defense game in C and raylib: Tower upgrading, part 1 of 2.</description>
    <pubDate>Fri, 07 Mar 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/03/07-tdef-tower-upgrading/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 16: Adding new enemey types.</title>
    <link>https://www.quakatoo.com/logs/2025/feb/28-tdef-adding-enemies/index.html</link>
    <description>Part 16 in a series of writing a simple tower defense game in C and raylib: Adding new enemy types.</description>
    <pubDate>Fri, 28 Feb 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/feb/28-tdef-adding-enemies/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 15: Cartoonish tower movement (2/2)</title>
    <link>https://www.quakatoo.com/logs/2025/feb/21-tdef-fitting-the-tower/index.html</link>
    <description>Part 15 in a series of writing a simple tower defense game in C and raylib: Making the tower graphics dance, part 2 of 2</description>
    <pubDate>Fri, 21 Feb 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/feb/21-tdef-fitting-the-tower/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 14: Cartoonish tower movement (1/2)</title>
    <link>https://www.quakatoo.com/logs/2025/feb/14-tdef-tut-cartoonish/index.html</link>
    <description>Part 14 in a series of writing a simple tower defense game in C and raylib: Juicing up the placement mode to make it look cartoonish, part 1 of 2</description>
    <pubDate>Fri, 14 Feb 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/feb/14-tdef-tut-cartoonish/index.html</guid>
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  <item>
    <title>Simple tower defense tutorial, part 13: Framerate independent smooth tower movement</title>
    <link>https://www.quakatoo.com/logs/2025/feb/07-tddef-tut-framerate-independent-smoothing/index.html</link>
    <description>Part 13 in a series of writing a simple tower defense game in C and raylib: Framerate independent tower placement preview movement.</description>
    <pubDate>Fri, 07 Feb 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/feb/07-tddef-tut-framerate-independent-smoothing/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 12: Building placement UX</title>
    <link>https://www.quakatoo.com/logs/2025/jan/31-tdtut/index.html</link>
    <description>Part 12 in a series of writing a simple tower defense game in C and raylib: Improving the building placement UX for touch screens.</description>
    <pubDate>Fri, 31 Jan 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/jan/31-tdtut/index.html</guid>
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  <item>
    <title>Global Game Jam 2025, Day 3</title>
    <link>https://www.quakatoo.com/logs/2025/jan/26-ggj25-3/index.html</link>
    <description>Working on a game for the Global Game Jam 2025, Day 3</description>
    <pubDate>Sun, 26 Jan 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/jan/26-ggj25-3/index.html</guid>
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  <item>
    <title>Global Game Jam 2025, Day 2</title>
    <link>https://www.quakatoo.com/logs/2025/jan/25-ggj25-2/index.html</link>
    <description>Working on a game for the Global Game Jam 2025, Day 2</description>
    <pubDate>Sat, 25 Jan 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/jan/25-ggj25-2/index.html</guid>
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  <item>
    <title>Simple tower defense tutorial, part 11: Enemy path visualizations</title>
    <link>https://www.quakatoo.com/logs/2025/jan/24-tdtut/index.html</link>
    <description>Part 11 in a series of writing a simple tower defense game in C and raylib: Visualizing the path the enemies will take</description>
    <pubDate>Fri, 24 Jan 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/jan/24-tdtut/index.html</guid>
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  <item>
    <title>Global Game Jam 2025, Day 1</title>
    <link>https://www.quakatoo.com/logs/2025/jan/25-ggj/index.html</link>
    <description>Working on a game for the Global Game Jam 2025, Day 1</description>
    <pubDate>Fri, 24 Jan 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/jan/25-ggj/index.html</guid>
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  <item>
    <title>Simple tower defense tutorial, part 10: Different towers</title>
    <link>https://www.quakatoo.com/logs/2025/jan/17-tddef-tut/index.html</link>
    <description>Part 10 in a series of writing a simple tower defense game in C and raylib: Different towers</description>
    <pubDate>Fri, 17 Jan 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/jan/17-tddef-tut/index.html</guid>
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  <item>
    <title>Simple tower defense tutorial, part 9: Decorations</title>
    <link>https://www.quakatoo.com/logs/2025/jan/10-tddef-tut/index.html</link>
    <description>Part 9 in a series of writing a simple tower defense game in C and raylib: Adding graphic decorations to the map.</description>
    <pubDate>Fri, 10 Jan 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/jan/10-tddef-tut/index.html</guid>
  </item>
  
  <item>
    <title>OS troubles and performances for emscripten builds</title>
    <link>https://www.quakatoo.com/logs/2025/jan/04-os-trouble/index.html</link>
    <description>Performance comparison between Windows and Linux and WSL when building emscripten projects</description>
    <pubDate>Sat, 04 Jan 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/jan/04-os-trouble/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 8: Animating units</title>
    <link>https://www.quakatoo.com/logs/2025/jan/03-tddef-tut/index.html</link>
    <description>Part 8 in a series of writing a simple tower defense game in C and raylib: Archers shooting arrows and orcs playing walk animations.</description>
    <pubDate>Fri, 03 Jan 2025 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2025/jan/03-tddef-tut/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 7: Healthbars and first building graphics</title>
    <link>https://www.quakatoo.com/logs/2024-12-27-tddef-tut/index.html</link>
    <description>Part 7 in a series of writing a simple tower defense game in C and raylib: Displaying healthbars and game graphics.</description>
    <pubDate>Fri, 27 Dec 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-12-27-tddef-tut/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 6: Refactoring</title>
    <link>https://www.quakatoo.com/logs/2024-12-20-td-tut/index.html</link>
    <description>Part 6 in a series of writing a simple tower defense game in C and raylib: Refactoring the project.</description>
    <pubDate>Fri, 20 Dec 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-12-20-td-tut/index.html</guid>
  </item>
  
  <item>
    <title>My blog is 1 year old!</title>
    <link>https://www.quakatoo.com/logs/2024-12-14-1-y/index.html</link>
    <description>My blog is 1 year old, time to look back!</description>
    <pubDate>Sat, 14 Dec 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-12-14-1-y/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 5</title>
    <link>https://www.quakatoo.com/logs/2024-12-13-td-tut/index.html</link>
    <description>Part 5 in a series of writing a simple tower defense game in C and raylib: Setting up a level system and phases</description>
    <pubDate>Fri, 13 Dec 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-12-13-td-tut/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 4</title>
    <link>https://www.quakatoo.com/logs/2024-12-06-td-def-tut/index.html</link>
    <description>Part 4 in a series of writing a simple tower defense game in C and raylib: Simple UI and enemies attacking buildings</description>
    <pubDate>Fri, 06 Dec 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-12-06-td-def-tut/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 3</title>
    <link>https://www.quakatoo.com/logs/2024-11-29/index.html</link>
    <description>Part 3 in a series of writing a simple tower defense game in C and raylib: Pathfinding and obstacles</description>
    <pubDate>Fri, 29 Nov 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-11-29/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 2</title>
    <link>https://www.quakatoo.com/logs/2024-11-22/index.html</link>
    <description>Part 2 in a series of writing a simple tower defense game in C and raylib: Refining the enemies</description>
    <pubDate>Fri, 22 Nov 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-11-22/index.html</guid>
  </item>
  
  <item>
    <title>Simple tower defense tutorial, part 1</title>
    <link>https://www.quakatoo.com/logs/2024-11-15-gdev-tut/index.html</link>
    <description>Part 1 in a series of writing a simple tower defense game in C and raylib: Getting started</description>
    <pubDate>Fri, 15 Nov 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-11-15-gdev-tut/index.html</guid>
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  <item>
    <title>Multimesh loading</title>
    <link>https://www.quakatoo.com/logs/2024-11-15-multimesh/index.html</link>
    <description>Hunting a bug in OBJ file loading when loading multiple meshes</description>
    <pubDate>Fri, 15 Nov 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-11-15-multimesh/index.html</guid>
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  <item>
    <title>A billboard rendering quest</title>
    <link>https://www.quakatoo.com/logs/2024-11-14-reddit-quest/index.html</link>
    <description>Looking into billboard rendering</description>
    <pubDate>Thu, 14 Nov 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-11-14-reddit-quest/index.html</guid>
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  <item>
    <title>Executing scripts in games</title>
    <link>https://www.quakatoo.com/logs/2024-11-08/index.html</link>
    <description>A simple approach for writing scripts in games.</description>
    <pubDate>Fri, 08 Nov 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-11-08/index.html</guid>
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  <item>
    <title>raylib game jam submission</title>
    <link>https://www.quakatoo.com/logs/2024-11-04-gamejam-castle-nexus/index.html</link>
    <description>We managed to submit a game for the raylib gamejam - you can play it here!</description>
    <pubDate>Mon, 04 Nov 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-11-04-gamejam-castle-nexus/index.html</guid>
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  <item>
    <title>raylib game jam preparations</title>
    <link>https://www.quakatoo.com/logs/2024-10-24-8color-test/index.html</link>
    <description>Preparations for the raylib game jam, which has a 8-color constraint for the graphics output.</description>
    <pubDate>Thu, 24 Oct 2024 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-10-24-8color-test/index.html</guid>
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  <item>
    <title>MOD playback</title>
    <link>https://www.quakatoo.com/logs/2024-10-20-mod-playback/index.html</link>
    <description>How I integrated MOD playback into my Thumby Color game engine.</description>
    <pubDate>Sun, 20 Oct 2024 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-10-20-mod-playback/index.html</guid>
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  <item>
    <title>Software renderer optimizations</title>
    <link>https://www.quakatoo.com/logs/2024-10-12-robin_hood/index.html</link>
    <description>Optimizing my software renderer for the Thumby Color handheld.</description>
    <pubDate>Sat, 12 Oct 2024 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-10-12-robin_hood/index.html</guid>
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  <item>
    <title>Thumby game dev</title>
    <link>https://www.quakatoo.com/logs/2024-10-11-thumby/index.html</link>
    <description>Making a game for a tiny handheld device called Thumby Color.</description>
    <pubDate>Fri, 11 Oct 2024 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-10-11-thumby/index.html</guid>
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  <item>
    <title>2 hour project plan</title>
    <link>https://www.quakatoo.com/logs/2024-08-11-2hr-games/index.html</link>
    <description>Trying out to make games in 2 hours to test focus and workflows (it didn't work out).</description>
    <pubDate>Sun, 11 Aug 2024 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-08-11-2hr-games/index.html</guid>
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  <item>
    <title>Summary of last weeks</title>
    <link>https://www.quakatoo.com/logs/2024-05-17/index.html</link>
    <description>Summary of the last weeks and the current project state.</description>
    <pubDate>Fri, 17 May 2024 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-05-17/index.html</guid>
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  <item>
    <title>Project Dusk #10 - Serialization</title>
    <link>https://www.quakatoo.com/logs/2024-04-21-editor/index.html</link>
    <description>Playing around with serialization and editor ideas.</description>
    <pubDate>Sun, 21 Apr 2024 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-04-21-editor/index.html</guid>
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  <item>
    <title>Project Dusk #9 - Update</title>
    <link>https://www.quakatoo.com/logs/2024-04-14/index.html</link>
    <description>Update on the arcade shooter.</description>
    <pubDate>Sun, 14 Apr 2024 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-04-14/index.html</guid>
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  <item>
    <title>Project Dusk #8 - Realizations</title>
    <link>https://www.quakatoo.com/logs/2024-04-01/index.html</link>
    <description>Realizations about the project and game state retaining during code reloading.</description>
    <pubDate>Mon, 01 Apr 2024 10:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-04-01/index.html</guid>
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  <item>
    <title>Project Dusk #7 - Hot code reloads and more</title>
    <link>https://www.quakatoo.com/logs/2024-03-15-dusk/index.html</link>
    <description></description>
    <pubDate>Fri, 15 Mar 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-03-15-dusk/index.html</guid>
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  <item>
    <title>Project Dusk #6 - Testing scene graph webbuild 4</title>
    <link>https://www.quakatoo.com/logs/2024-03-08-dusk/index.html</link>
    <description></description>
    <pubDate>Fri, 08 Mar 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-03-08-dusk/index.html</guid>
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  <item>
    <title>Project Dusk #5 - Testing scene graph webbuild 3</title>
    <link>https://www.quakatoo.com/logs/2024-02-29-dusk/index.html</link>
    <description></description>
    <pubDate>Thu, 29 Feb 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-02-29-dusk/index.html</guid>
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  <item>
    <title>Project Dusk #4 - Testing scene graph webbuild 2</title>
    <link>https://www.quakatoo.com/logs/2024-02-25-dusk/index.html</link>
    <description></description>
    <pubDate>Sun, 25 Feb 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-02-25-dusk/index.html</guid>
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  <item>
    <title>Project Dusk #3 - Testing scene graph webbuild 1</title>
    <link>https://www.quakatoo.com/logs/2024-02-23/index.html</link>
    <description></description>
    <pubDate>Fri, 23 Feb 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-02-23/index.html</guid>
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  <item>
    <title>Project Dusk #2 - Scene graphs</title>
    <link>https://www.quakatoo.com/logs/2024-02-22-dusk/index.html</link>
    <description></description>
    <pubDate>Thu, 22 Feb 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-02-22-dusk/index.html</guid>
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  <item>
    <title>Project Dusk #1 - Typing</title>
    <link>https://www.quakatoo.com/logs/2024-02-16-dusk/index.html</link>
    <description></description>
    <pubDate>Fri, 16 Feb 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-02-16-dusk/index.html</guid>
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  <item>
    <title>Project Raygine #21 - Performance</title>
    <link>https://www.quakatoo.com/logs/2024-02-10-raygine/index.html</link>
    <description></description>
    <pubDate>Sat, 10 Feb 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-02-10-raygine/index.html</guid>
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  <item>
    <title>Project Raygine #20 - Physics &amp; HTTP</title>
    <link>https://www.quakatoo.com/logs/2024-02-03-raygine/index.html</link>
    <description></description>
    <pubDate>Sat, 03 Feb 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-02-03-raygine/index.html</guid>
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  <item>
    <title>Project Raygine #19 - testing</title>
    <link>https://www.quakatoo.com/logs/2024-01-29-raygine/index.html</link>
    <description></description>
    <pubDate>Mon, 29 Jan 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-01-29-raygine/index.html</guid>
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  <item>
    <title>Project Raygine #18 - it&apos;s alive!</title>
    <link>https://www.quakatoo.com/logs/2024-01-27-raygine/index.html</link>
    <description></description>
    <pubDate>Sat, 27 Jan 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-01-27-raygine/index.html</guid>
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  <item>
    <title>Project Raygine #17</title>
    <link>https://www.quakatoo.com/logs/2024-01-25-raygine/index.html</link>
    <description></description>
    <pubDate>Thu, 25 Jan 2024 11:00:00 +0000</pubDate>
    <guid>https://www.quakatoo.com/logs/2024-01-25-raygine/index.html</guid>
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  <item>
    <title>Project Raygine #16</title>
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    <title>Let&apos;s get started</title>
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    <description>A blog about game dev topics and more!</description>
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    <description>Shrimpy Bubble: A bubble merge game.</description>
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