My blog is 1 year old!
On this day, one year ago, I started writing this blog. I have this habit of starting projects and then abandoning them after a few weeks (just look at the projects I presented on this blog), so I'm quite proud that I kept this blog alive for a year now, writing 60 posts in total!
I started with a simple Lua script that generates a static website from Lua scripts. Nothing fancy, just plain code. And recently I added the ability to compile C code to WebAssembly directly from the Lua script, allowing multiple WASM powered canvases on a single page. Then I added a small webserver that serves the content during development, updating the page on every change so I can quickly see the results. Really speeds up the development process.
My new year's resolution for 2024 was to write a game engine. I didn't quite achieve this, but I learned a lot about which way I want to go with this. I think what I would prefer to do for now is to write utility functions to ease game development using raylib: I want to write a scene graph system for raylib that is easy and beginner friendly to use with the goal of simplifying the import of 3d scenes from Blender to raylib.
There's also the robin hood game I started working on for the Thumby Color, but I haven't touched that in a while. I should get back to that at some point.
As always, there are way more things I want to do than I have time for. But at least I am now documenting what I do and I can look back at what I did.