Preparations for upcoming raylib game jam

Next week the raylib game jam starts and I will try to participate. One point on the constraints is particularly harsh: The game must be 8 colors only.

That is quite a challenge - I usually limit myself to 32 colors, but 8 is quite a bit less. So I tried preparing for this by toying around with this limitation in advance. Here's the result so far:

Not a game, just a scene. It uses the dawnbringer 8 color palette together with a dithering shader. I currently don't have the time to describe how it works in detail, but the code is on github, so you can check it out there if you are curious. I'll try to write a more detailed post about it later.

PS (2024-10-25): Fixing a mobile shader issue with color encoding

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