Project Raygine

The recent 2 weeks, I've been toying around with writing a game engine. I have some ideas I want to try out and I don't want to rely on Unity any more (you know why). The reason why I am not looking into Godot or Lumberjack and so on is, that I am always not quite happy with their approaches and decisions. Besides - I am never making a game anyway!

So here's: Raygine. A game engine written in C++ and Lua using Raylib as foundation and Dear ImGui for the UI.

I have a bit of a vision here - and it differs from what usually game engines try center around:

These are some big goals. I am not sure if I can achieve them, as I usually can't stick to one thing for more than 2 weeks. But I am going to try. I am going to write about my progress here.

In the meantime, here's a screenshot of the current state of the editor:

Raygine Editor