8-bitBot
I wrote this small coding game for the boys and girls day at my workplace.
Work history:
- 2025-07-15: Started development
- 2025-07-22: First online version
- 2025-07-24: Version deployed for students to play (deadline)
- 2025-07-25: Updated UI graphics with animations and 2x improved texture resolution (from 128x128 to 256x256!). Also adding font (Blue Highway, from Typodermic)
- 2025-07-27: Program lanes now vertical and showing multiple programs at once on the left side. Only instruction slots are locked that have been already played back.
- 2025-07-38: Adding a fewsounds
- 2025-07-30: Adding music, a credits screen and a logo. Atlas texture is now 512x512. HUGE!
- 2025-07-31: Fixing a few bugs I introduced yesterday. Working on intro screen.
- 2025-08-04: Much rework behind the scenes:
- Game is now running on desktop too (for development)
- Reworked all instructions - the old saves are not compatible anymore; SORRY!
- Register: certain operations can now utilize a single register value...
- Conditional goto: if the register is not 0, jump to the instruction
- Increment register: increases the value of the register by 1
- Decrement register: decreases the value of the register by 1
- Read sensor: Detect if forward path is blocked and write 1 to the register if it is
- Load register: write a value into the register
- New levels: 12 and 13 to test the new instructions
- Plain goto instruction as well
- 2025-08-07: Adding a sandbox level. Not very functional, but already a bit.